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Devin's avatar

Everyone’s sharing indies, so I’ll go ahead and mention Selaco. It’s not out yet but its demo and promotional materials are very promising. Its pitch is that it’s a AAA shooter made in GZDoom, which gives it a very unique look and feel. It has strong Half-Life and F.E.A.R. vibes.

Also, given that Chris’s absence was not explained, I’m going to assume that he had just gotten his audio equipment fixed up and was about to record but then accidentally spilled another glass of water on it all.

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Aaron's avatar

Hi besties! You were talking this past week about learning through video games. I’m a middle school teacher who is attempting to do this now! A few years back, I presented at a teacher conference about the benefits of using “Comercial-off-the-shelf” games in education. I’ve used games such as Ubisoft’s Assassin’s Creed’s discovery tours to teach ancient Egypt and Greece, A Story About My Uncle to teach literary topics such as setting, storytelling, and writing dialogue, and I’ve made a few RPGs on RPG Maker to gamify various content areas. Next year, I’m teaching eighth graders physics and avionics using Microsoft Flight Simulator and am toying with how I can fit in Kerbal Space Program as well.

Do you all have any games you think might make for an engaging educational experience?

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